![]() ![]() I've heard people say things like, "Amazon is ruined now." Big businesses can often take more than one hit.Īgain, I'm not trying to be pro big business, just trying to be realistic. I just like to play devil's advocate so I can see a confident statement backed up. AMD are on the right track to unseat Nvidia from these markets.You're right, so the only remaining piece for Nvidia is marketing and vendor ties, which counts for something.ĭisclosure: I will very likely build my next machine as all or partly AMD. ![]() That would basically undermine CUDA and the grip that Nvidia has over compute market, because there will be zero benefits in using CUDA vs the new portable API. Also, Khronos are pushing new converged API for graphics and compute, that will combine Vulkan and OpenCL. Their hardware supports asynchronous compute, while Nvidia one doesn't. In the machine learning and server AMD has advantages over Nvidia as well. So once they'll also catch up in hardware (Vega 2 and Navi), Nvidia will have only disadvantages on Linux, so there will be an accelerating switching away from it. Nvidia will never reach the level of AMD integration, because they have no interest in opening and upstreaming their driver, and AMD already caught up to Nvidia in performance. Quoting: Shmerl Quoting: 14Is your Nvidia decline prediction based on any information outside of your own preference and this website? Post linkĪnd OH MY GOD THERE'S SO MUCH COOL SHIT IN THAT THREAD!!! I am currently working on the atmospherics (around three unsuccessful attempts so far and counting :)).Īll 826 source files together have around 130,000 lines of code, not counting the 24 third party libs and the ~167 files for the win32 and linux build system (has to build the 3rd party libs too). * Skinning with non linear animation blending * Image based lighting for global illumination The renderer is a deferred renderer with a full forward path for transparency. Uses bullet for the collision detection and rigid body dynamics with a unique vehicle physic.įeatures full 3d sound with steaming audio and video recording and playback at 4k with audio/video sync It has a fully threaded renderer with hyper aggressive batching. It runs under windows 7 and linux using OpenGL 4.5 core as render API right now but Vulkan/D3D is possible and planned. It supports local and online split screen. We have a working matchmaking server under linux with clustered game servers. It supports full online gaming including late join and spectator mode. It has a versioned document supporting full undo/redo as well as file version migration. The complete editor is scripted in Python using Gtk+3 as the widget set. It is written in C++11 and has a Python interface for scripting. So here are just some features and techniques to give you a rough idea. I am a strong supporter of linux and open source myself. It is designed as an in-house tool and neither planned nor built for public use. I thought a while about what i could write regarding the engine. Grim Fandango still stands as a classic of the genre, with unforgettable characters and unique combination of film noir and Mexican folklore. Below is a quote from one of the devs copied from the forum. ![]()
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